


A single player RPG exploring narrative, character progression, and game design elements in the genre. The Definitive Edition of the game will get a full release on Xbox One and PlayStation 4 this August.RELATED: 10 Incredibly Long RPGs That'll Take Forever To Beat. (Picture credit: Black Screen Records.)ĭivinity: Original Sin 2 is available for Windows on Steam and coming to Xbox Game Preview on 16th May. The Original Soundtrack is available from iTunes/Apple Music, Bandcamp, and Black Screen Records on vinyl. To listen to the full interview, please head over to the WSHU website. “I believe that nothing compares to the live performance due to a very, very simple reason: The live musicians, they add additional emotion. “We did live orchestra recordings, we did ethnic instruments recordings and there’s some programming on the percussion side,” explained Slavov. Players can choose from four instruments to have as the main instrument that provides the soundtrack to gameplay during combat and quests, etc. Having the soundtrack be customisable to complement the character creation stage of the game was also an important factor. There was also a major amount of work that went into creating all the origin character themes and their variations. Awards, as well as winning the Multiplayer category at the 2018 BAFTA Games Awards.ĭuring the interview Slavov also talked about his use of adaptive music – how depending on if the player is in a safe or dangerous place, the music would switch between major and minor keys, and how the system that he’d been working on for the last several years just felt right being implemented into an epic RPG like Divinity: Original Sin 2. Ultimately whenever he felt stuck he would go back and listen to Pokrovsky’s work for inspiration which helped “quite a lot”.ĭivinity: Original Sin 2 was nominated for Best Music for an Indie Game at the 2018 G.A.N.G.

He spoke about the difficulty in approaching the soundtrack in a way that was faithful to the series while progressing it. “We all love him and to follow his steps was one of the biggest – if not the biggest – challenges in my career, so far.” “As you can imagine I was very happy and frightened at the same time because Kirill is a legend,” said Slavov. Slavov touched on the sudden passing of the game’s original composer Kirill Pokrovsky, and the task of replacing him for the work on Larian Studios‘ role-playing game. In a recent interview with WSHU, the composer of Divinity: Original Sin 2‘s soundtrack Borislav Slavov spoke to Kate Remington and covered a wide range of topics, including the adaptive nature of the compositions. The composer sits down for a lengthy interview with WSHU Public Radio.
